中西 英之 (ナカニシ ヒデユキ)

  • 情報学部 情報学科 教授
Last Updated :2024/05/17

コミュニケーション情報 byコメンテータガイド

  • コメント

    ビデオ会議、メタバース、人型ロボットなどのリアリティを向上させることによってオンライン環境における人の存在感の伝達を可能にする技術を研究しています。
  • 報道関連出演・掲載一覧

    <報道関連出演・掲載一覧> ●2020/9/27  日本経済新聞 朝刊(全国版) p. 26  存在感って?見えぬ正体 「画面越し」に難しさ ●2020/2/21  読売テレビ「 大阪ほんわかテレビ」  萌えキャラとデートもOK!? 夢を叶える「究極の手」 ●2017/1/1  朝日新聞 朝刊(全国版) p. 1 & p. 39  デジタル時代「触る」を求めて

研究者情報

学位

  • 博士(情報学)(2001年03月 京都大学)

ホームページURL

科研費研究者番号

  • 70335206

ORCID ID

J-Global ID

プロフィール


  • 1996年京都大学工学部情報工学科卒業.1998年同大学大学院工学研究科情報工学専攻博士前期課程修了.同年日本学術振興会特別研究員.2001年同大学大学院情報学研究科社会情報学専攻博士後期課程修了.同年博士(情報学)取得.同年同専攻助教.2006年大阪大学大学院工学研究科准教授.2022年より近畿大学情報学部教授.空間共有や存在感伝達のためのアバターやロボットに興味を持つ.2002年度情報処理学会坂井記念特別賞.2004年度テレコムシステム技術賞.2006年度科学技術分野の文部科学大臣表彰科学技術賞.

研究キーワード

  • ヒューマンインタフェース   ヒューマンコンピュータインタラクション   バーチャルリアリティ   ヒューマンエージェントインタラクション   ヒューマンロボットインタラクション   

現在の研究分野(キーワード)

    ビデオ会議、メタバース、人型ロボットなどのリアリティを向上させることによってオンライン環境における人の存在感の伝達を可能にする技術を研究しています。

研究分野

  • 情報通信 / ヒューマンインタフェース、インタラクション

経歴

  • 2022年04月 - 現在  近畿大学情報学部教授
  • 2006年04月 - 2022年03月  大阪大学大学院工学研究科准教授
  • 2001年04月 - 2006年03月  京都大学大学院情報学研究科助教
  • 1998年04月 - 2001年03月  日本学術振興会特別研究員(DC1)

学歴

  • 1998年04月 - 2001年03月   京都大学   大学院情報学研究科   社会情報学専攻 博士後期課程
  • 1996年04月 - 1998年03月   京都大学   大学院工学研究科   情報工学専攻 博士前期課程
  • 1992年04月 - 1996年03月   京都大学   工学部   情報工学科
  • 1986年04月 - 1992年03月   智辯学園和歌山中学校・高等学校

所属学協会

  • 人工知能学会   電子情報通信学会   情報処理学会   IEEE   ACM   

研究活動情報

論文

  • Kazuaki Tanaka; Kentaro Oshiro; Naomi Yamashita; Hideyuki Nakanishi
    Frontiers in Robotics and AI 11 1303440 2024年04月 [査読有り]
  • Yuya Onishi; Kosuke Ogawa; Kazuaki Tanaka; Hideyuki Nakanishi
    Frontiers in Robotics and AI 11 1240408 2024年03月 [査読有り]
  • Masaya Iwasaki; Kosuke Ogawa; Tatsuyuki Kawamura; Hideyuki Nakanishi
    International Conference on Collaboration Technologies (CollabTech2023) 193 - 200 2023年08月 [査読有り]
  • Masaya Iwasaki; Kosuke Ogawa; Akiko Yamazaki; Keiichi Yamazaki; Yuji Miyazaki; Tatsuyuki Kawamura; Hideyuki Nakanishi
    International Conference on Human-Agent Interaction (HAI2022) 176 - 184 2022年12月 [査読有り]
  • 岩﨑 雅矢; 小川 晃輔; 山崎 晶子; 山崎 敬一; 宮﨑 悠二; 河村 竜幸; 中西 英之
    情報処理学会インタラクション2022 31 - 38 2022年03月 [査読有り]
  • 山崎 敬一; 中西 英之; 小林 貴訓
    サービソロジー 7 4 130 - 137 2021年02月 [招待有り]
  • Masaya Iwasaki; Mizuki Ikeda; Tatsuyuki Kawamura; Hideyuki Nakanishi
    Sensors 20 6529 2020年11月 [査読有り]
     
    Robotic salespeople are often ignored by people due to their weak social presence, and thus have difficulty facilitating sales autonomously. However, for robots that are remotely controlled by humans, there is a need for experienced and trained operators. In this paper, we suggest crowdsourcing to allow general users on the internet to operate a robot remotely and facilitate customers’ purchasing activities while flexibly responding to various situations through a user interface. To implement this system, we examined how our developed remote interface can improve a robot’s social presence while being controlled by a human operator, including first-time users. Therefore, we investigated the typical flow of a customer–robot interaction that was effective for sales promotion, and modeled it as a state transition with automatic functions by accessing the robot’s sensor information. Furthermore, we created a user interface based on the model and examined whether it was effective in a real environment. Finally, we conducted experiments to examine whether the user interface could be operated by an amateur user and enhance the robot’s social presence. The results revealed that our model was able to improve the robot’s social presence and facilitate customers’ purchasing activity even when the operator was a first-time user.
  • 渡邊 裕太; 大西 裕也; 田中 一晶; 中西 英之
    情報処理学会インタラクション2020 115 - 122 2020年03月 [査読有り]
  • リモート空間とローカル空間の接続面の変形・移動によるソーシャルテレプレゼンスの強化
    大西 裕也; 小峯 俊彦; 田中 一晶; 中西 英之
    電子情報通信学会論文誌 103 3 2020年 [査読有り]
     
    採録決定済み
  • ビデオ会議画面貫通オブジェクトによるソーシャルテレプレゼンスの強化
    大西 裕也; 田中 一晶; 中西 英之
    情報処理学会論文誌 61 2 2020年 [査読有り]
     
    採録決定済み
  • Masaya Iwasaki; Jian Zhou; Mizuki Ikeda; Yuya Onishi; Tatsuyuki Kawamura; Hideyuki Nakanishi
    International Conference on Human-Agent Interaction (HAI2019) 19 - 27 2019年10月 [査読有り]
  • Yuta Watanabe; Yuya Onishi; Kazuaki Tanaka; Hideyuki Nakanishi
    International Conference on Human-Agent Interaction (HAI2019) 234 - 235 2019年10月 [査読有り]
  • Masaya Iwasaki; Jian Zhou; Mizuki Ikeda; Yuki Koike; Yuya Onishi; Tatsuyuki Kawamura; Hideyuki Nakanishi
    Frontiers in Robotics and AI 6 85 2019年09月 [査読有り]
  • 中西 英之
    日本労働研究雑誌 709 28 - 40 2019年08月 [招待有り]
  • 人の振る舞いへの気付きの表出によるロボットのソーシャルプレゼンスの強化
    岩﨑 雅矢; 周 剣; 池田 瑞; 小池 祐輝; 大西 裕也; 河村 竜幸; 中西 英之
    情報処理学会インタラクション2019 38 - 47 2019年03月 [査読有り]
  • 遠隔窓口システム:手書きの紙書類共有によるソーシャルテレプレゼンスの強化
    田中 一晶; 大城 健太郎; 山下 直美; 中西 英之
    情報処理学会論文誌 60 2 2019年02月 [査読有り]
  • 空間の移動感と物体の共有感による鏡型ビデオ会議のソーシャルテレプレゼンスの強化
    田中 一晶; 西村 庄平; 耿 星; 中西 英之
    情報処理学会論文誌 60 2 2019年02月 [査読有り]
  • Kana Kushida; Hideyuki Nakanishi
    International Conference on Collaboration Technologies (CollabTech2018), LNCS11000 200 - 212 2018年09月 [査読有り]
     
    採択率46.2% Best Paper Award(26件中1位)
  • Masaya Iwasaki; Jian Zhou; Mizuki Ikeda; Tatsuyuki Kawamura; Hideyuki Nakanishi
    International Conference on Robot and Human Interactive Communication (RO-MAN 2018) 300 - 305 2018年08月 [査読有り]
  • 鏡型ビデオ会議における空間の移動感と物体の共有感の強化
    田中 一晶; 西村 庄平; 耿 星; 中西 英之
    情報処理学会インタラクション2018 81 - 89 2018年03月 [査読有り]
     
    採択率44.4%
  • Toward a Socially Intelligent Robotic Salesperson: A Preliminary Field Experiment in Kyoto's Nishiki Market
    Jian Zhou; Masaya Iwasaki; Mizuki Ikeda; Michelle Geilenberg; Tatsuyuki Kawamura; Hideyuki Nakanishi
    International Symposium on Systems Intelligence Division 2018年01月
  • Appearance of Physical Embodiment in Overlay-Type Videoconferencing
    Yuya Onishi; Kazuaki Tanaka; Hideyuki Nakanishi
    HAI2017 Workshop on Next Generation Human-Agent Interaction (NGHAI2017) 2017年10月
  • 田中 一晶; 加藤 良治; 中西 英之
    情報処理学会論文誌 58 5 946 - 954 2017年05月 [査読有り]
  • 遠隔地間での紙資料受け渡しによる対話相手の存在感の強化
    大城 健太郎; 田中 一晶; 中西 英之
    情報処理学会インタラクション2017 87 - 96 2017年03月 [査読有り]
     
    採択率42.9% インタラクティブ発表賞(一般投票)(67件中の3件が受賞)
  • Yuya Onishi; Kazuaki Tanaka; Hideyuki Nakanishi
    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 10391 1 - 14 2017年 [査読有り]
     
    There are several ways in which a conversation partner points to a remote place in videoconferencing: (1) displaying the partner’s pointing gesture, that is, ordinary videoconferencing, (2) displaying the partner’s arm on a tabletop display, (3) projecting a laser dot and it is synchronized with the laser pointer held by the partner, and (4) embodying the partner’s pointing behavior by a robotic pointer or a robotic arm. In this study, we implemented these methods on the videoconferencing system and compared the effect on social telepresence (i.e. the sense that a participant feels as if he/she meets with the conversation partner in the same place). We found that the fourth method, which embodied the remote partner’s pointing behavior, enhanced social telepresence.
  • Hideyuki Nakanishi; Kazuaki Tanaka; Ryoji Kato; Xing Geng; Naomi Yamashita
    779 - 790 2017年 [査読有り]
  • Shuichi Nishio; Hideyuki Nakanishi; Tsutomu Fujinami
    FRONTIERS IN PSYCHOLOGY 7 1784 2016年11月 [招待有り]
  • Yuya Onishi; Kazuaki Tanaka; Hideyuki Nakanishi
    HAI 2016 - Proceedings of the 4th International Conference on Human Agent Interaction 171 - 178 2016年10月 [査読有り]
     
    There are several merits to embody the remote partner's body to the video conference: showing it physically, making a physical contact, and enhancing social telepresence. In this paper, we tackled to embody a part of a remote partner's body in a video conference. As a method to show how effectively the embodied body part works, we focused on face-to-face communication of the hand gestures such as thumb wrestling, finger number game and pointing. We developed a robotic arm, which seems the remote partner's arm popped out from the video. Our robot arm synchronizes with the remote partner's arm movements. We conducted experiments to verify the method of embodying a part of a remote partner's body. We found that, our method reduced the feeling of being far from the remote partner, and enhanced social telepresence, comparing video and physical embodiment.
  • 自律・遠隔操作の曖昧化によるロボット操作者との対話感覚の創出
    田中 一晶; 山下 直美; 中西 英之; 石黒 浩
    情報処理学会論文誌 57 4 1108 - 1115 2016年04月 [査読有り]
  • 鏡型ビデオ会議による空間の視触覚的合成
    田中 一晶; 加藤 良治; 中西 英之
    情報処理学会インタラクション2016 38 - 46 2016年03月 [査読有り]
     
    採択率31.6%(ロング発表)
  • Kana Kushida; Hideyuki Nakanishi
    ICMI'16: PROCEEDINGS OF THE 18TH ACM INTERNATIONAL CONFERENCE ON MULTIMODAL INTERACTION 412 - 413 2016年 [査読有り]
     
    In this study, we developed a telepresence system which has a flexible and deformable screen. The screen deforms in synchronization with the move of the objects on the projected video. This deformation of the display surface provides the perception of depth for the projected video. We attempted to add the perception of depth to the video of the remote person and extend a video conferencing system. The results of the experiment suggested that the perception of depth provided by system strengthens the presence of a remote person and an object on the video.
  • 身体映像の部分的実体化によるソーシャルテレプレゼンスの強化
    大西 裕也; 田中 一晶; 中西 英之
    情報処理学会論文誌 57 1 228 - 235 2016年01月 [査読有り]
  • ロボット会議:物理的実体を介した身体動作の提示によるソーシャルテレプレゼンスの強化
    田中 一晶; 中西 英之; 石黒 浩
    情報処理学会論文誌 57 1 209 - 217 2016年01月 [査読有り]
  • Kazuaki Tanaka; Naomi Yamashita; Hideyuki Nakanishi; Hiroshi Ishiguro
    ELEVENTH ACM/IEEE INTERNATIONAL CONFERENCE ON HUMAN ROBOT INTERACTION (HRI'16) 133 - 140 2016年 [査読有り]
     
    Previous research has made various efforts to produce human-like presence of autonomous social robots. However, such efforts often require costly equipment and complicated mechanisms. In this paper, we propose a new method that makes a user feel as if an autonomous robot is controlled by a remote operator, with virtually no cost. The basic idea is to manipulate people's knowledge about a robot by using priming technique. Through a series of experiments, we discovered that subjects tended to deduce the presence/absence of a remote operator based on their prior experience with that same remote operator. When they interacted with an autonomous robot after interacting with a teleoperated robot (i.e., a remote operator) whose appearance was identical as the autonomous robot, they tended to feel that they were still talking with the remote operator. The physically embodied talking behavior reminded the subjects of the remote operator's presence that was felt at the prior experience. Their deductions of the presence/absence of a remote operator were actually based on their "beliefs" that they had been interacting with a remote operator. Even if they had interacted with an autonomous robot under the guise of a remote operator, they tended to believe that they were interacting with a remote operator even when they subsequently interacted with an autonomous robot.
  • Hideyuki Nakanishi
    Cognitive Neuroscience Robotics A 153 - 171 2016年 [査読有り]
  • Kazuaki Tanaka; Hideyuki Nakanishi; Ishiguro Hiroshi
    CONCURRENCY AND COMPUTATION-PRACTICE & EXPERIENCE 27 11 2706 - 2724 2015年08月 [査読有り]
     
    Thanks to the maturity of motion tracking technologies, it became easy and inexpensive to use avatars that reflect the user's facial and body motions in real time. There is a possibility that those real-time avatars can serve as a substitute for videos in distant communication. We conducted two experiments to confirm positive effects of avatars on distant communication. In the first experiment, the subjects watched a conversation partner's video, avatar, photo, or nothing when speaking to the partner. Because the video and avatar delivered the partner's motion while the video and photo delivered the partner's appearance, we were able to observe the effects of the motion and appearance separately. As a result, we found that presenting the motion via a video or an avatar increased the degree of the smoothness of speaking to the partner, but the appearance did not significantly affect such an influence. In the second experiment, we compared the avatar and teleoperated robot to find how a physical embodiment influences the degree of the smoothness of speech. Teleoperated robots resemble avatars in transmitting the user's body motions without disclosing the user's appearance but differ in reflecting these motions onto a robot that has a physical embodiment. We predicted that the robot produces smoother speech because the physical embodiment might make the body motions recognizable. However, the robot decreased the degree of the smoothness of speech against our expectation. The results of these experiments showed that real-time avatars that present only body motions are enough to smooth distant communication. Copyright (c) 2014 John Wiley & Sons, Ltd.
  • Kazuaki Tanaka; Hideyuki Nakanishi; Ishiguro Hiroshi
    Frontiers in ICT 2 8 2015年05月 [査読有り]
  • 遠隔握手: ビデオ会議と触覚提示デバイスの一体化によるソーシャルテレプレゼンスの強化
    田中 一晶; 和田 侑也; 中西 英之
    情報処理学会論文誌 56 4 1228 - 1236 2015年04月 [査読有り]
     
    推薦論文
  • 田中 一晶; 宇野 弘晃; 山下 直美; 中西 英之
    情報処理学会インタラクション2015 28 - 37 2015年03月 [査読有り]
     
    採択率50.0%
  • PopArm: 身体映像の部分的実体化によるソーシャルテレプレゼンスの強化
    大西 裕也; 田中 一晶; 中西 英之
    情報処理学会インタラクション2015 38 - 46 2015年03月 [査読有り]
     
    採択率50.0%
  • Kazuaki Tanaka; Hideyuki Nakanishi; Hiroshi Ishiguro
    International Conference on Collaboration Technologies (CollabTech2014) 96 - 110 2014年09月 [査読有り]
     
    採択率41.6%
  • 最新ロボット事情 第42回 ソーシャルテレプレゼンスのための遠隔握手用ロボットハンドの開発
    中西 英之
    ロボコンマガジン 94 102 - 105 2014年07月 [招待有り]
  • ビデオ会議に身体接触を付加した遠隔握手によるソーシャルテレプレゼンスの強化
    和田 侑也; 田中 一晶; 中西 英之
    情報処理学会インタラクション2014 25 - 32 2014年03月 [査読有り]
     
    採択率11.3%(ロング発表)
  • Yuya Onishi; Kazuaki Tanaka; Hideyuki Nakanishi
    PROCEEDINGS OF THE 2014 INTERNATIONAL CONFERENCE ON COLLABORATION TECHNOLOGIES AND SYSTEMS (CTS) 137 - 141 2014年 [査読有り]
     
    In a videoconferencing system, there is a problem that the direction to which a remote instructor points is unclear. To solve this problem, we developed the PopArm, a remote pointing robotic arm that seems to pop out from the video. The PopArm is able to move and rotate on a display, synchronizing with the movement of the remote instructor's arm. This robot arm allows the remote instructor to three-dimensionally point at remote locations. In addition, it is expected that the PopArm enhances social telepresence, i.e., the sense of resembling face-to-face interaction, due to the design which the remote instructor's arm seems to pop out from video.
  • Kazuaki Tanaka; Hideyuki Nakanishi; Hiroshi Ishiguro
    Conference on Human Factors in Computing Systems - Proceedings 1591 - 1596 2014年 [査読有り]
     
    The main feature of robot conferencing is to present the body motions of a conversation partner with a physical embodiment. The purpose of this study is to clarify the effects of this feature on social telepresence, i.e., the sense of resembling face-to-face interaction. We conducted an experiment in which subjects talked with a remote conversation partner through various communication media to compare the robot conferencing with existing media that have no physical embodiment. As a result, we observed that the physical embodiment enhanced social telepresence.
  • Hideyuki Nakanishi; Kazuaki Tanaka; Yuya Wada
    Conference on Human Factors in Computing Systems - Proceedings 2143 - 2152 2014年 [査読有り]
     
    Since past studies on haptic and visual communication have tended to be isolated from each other, it has remained unclear whether a touch channel can still enrich mediated communication where video and audio channels are already available. To clarify this, we analyzed remote handshaking in which a robot hand that was attached just under a videoconferencing terminal's display moved according to the opening and closing motion of a conversation partner's hand. Combining touch and video channels raises a question as to whether the partner's action of touching a haptic device should be visible to the user. If it can be invisible, the action may be unnecessary, and a unilaterally controlled device may be enough to establish an effective touch channel. Our analysis revealed that the feeling of being close to the partner can be enhanced by mutual touch in which the partner's action needs to occur but should be invisible.
  • 尾上 聡; 山本 健太; 田中 一晶; 中西 英之
    情報処理学会論文誌 54 4 1462 - 1469 2013年04月 [査読有り]
  • 田中 一晶; 中西 英之; 石黒 浩
    情報処理学会インタラクション2013 125 - 132 2013年03月 [査読有り]
     
    採択率40.9%
  • Appearance, Motion, Embodiment, and Touch: Minimal Design Approach Toward Humanlikeness
    Hideyuki Nakanishi
    HRI2013 Workshop on Design of Humanlikeness in HRI from Uncanny Valley to Minimal Design 2013年03月 [招待有り]
  • Kazuaki Tanaka; Satoshi Onoue; Hideyuki Nakanishi; Hiroshi Ishiguro
    PROCEEDINGS OF THE 2013 INTERNATIONAL CONFERENCE ON COLLABORATION TECHNOLOGIES AND SYSTEMS (CTS) 465 - 472 2013年 [査読有り]
     
    Thanks to the maturity of motion tracking technologies, it became easy and inexpensive to use avatars that reflect the user's facial and body movements in real time. There is a possibility that those real-time avatars can serve as a substitute for videos in distant communication. We conducted an experiment to observe differences between video chat and voice chat, and examined whether avatar chat can produce the same differences. In the experiment the subjects watched a conversation partner's video, avatar, photo, or nothing when speaking to the partner. Since the video and avatar delivered the partner's motion while the video and photo delivered the partner's appearance, we were able to observe the effects of the motion and appearance separately. As a result, we found that presenting the motion via a video or an avatar increased the degree of the smoothness of speaking to the partner.
  • 人の移動の表現方法:ズームカメラと移動ディスプレイによる社会的テレプレゼンスの向上
    田中 一晶; 加藤 慶; 中西 英之; 石黒 浩
    情報処理学会論文誌 53 4 1393 - 1400 2012年04月 [査読有り]
  • 身体動作の提示による遠隔対話の円滑化
    尾上 聡; 山本 健太; 田中 一晶; 中西 英之
    情報処理学会インタラクション2012 57 - 64 2012年03月 [査読有り]
     
    採択率41.9%
  • Robotic Social Telepresence
    Hideyuki Nakanishi
    Anglo-Japanese Seminar on Technology and Social Interaction 2011年09月 [招待有り]
  • 可動式カメラによる社会的テレプレゼンスの強化
    加藤 慶; 村上 友樹; 中西 英之
    情報処理学会論文誌 52 4 1635 - 1643 2011年04月 [査読有り]
  • 人物の接近の強調が社会的テレプレゼンスに及ぼす影響
    加藤 慶; 中西 英之; 石黒 浩
    情報処理学会インタラクション2011 9 - 16 2011年03月 [査読有り]
     
    採択率38.5%
  • 中西 英之
    日本ロボット学会誌 29 1 23 - 26 2011年01月 [招待有り]
  • Virtual City for Location-Based Guidance in Emergency Situations
    Hideyuki Nakanishi
    Communicating Disaster Conference 2011年01月 [招待有り]
  • Hideyuki Nakanishi; Kei Kato; Hiroshi Ishiguro
    International Conference on Human Factors in Computing Systems (CHI2011) 63 - 72 2011年 [査読有り]
  • User Interfaces for Remote Interaction
    Hideyuki Nakanishi
    HCI2010 Workshop on East meets West: Challenges and Opportunities in Complementary Approaches to HCI 2010年09月 [招待有り]
  • メディアスペースにおける可動式カメラによるテレプレゼンスの強化
    村上 友樹; 中西 英之; 加藤 慶
    情報処理学会インタラクション2010 251 - 258 2010年03月 [査読有り]
     
    採択率26.4%
  • ロボット搭載カメラの移動がテレプレゼンスに与える影響
    村上 友樹; 中西 英之; 野上 大輔; 石黒 浩
    情報処理学会論文誌 51 1 54 - 62 2010年01月 [査読有り]
  • 地理的コンテンツの収集に適合したコラボレーション支援機能の分析と評価
    玉田 大輔; 中西 英之
    情報処理学会論文誌 50 1 352 - 360 2009年01月 [査読有り]
  • Hideyuki Nakanishi; Yuki Murakami; Kei Kato
    CHI2009: PROCEEDINGS OF THE 27TH ANNUAL CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, VOLS 1-4 433 - 442 2009年 [査読有り]
     
    Media space is a promising but still immature technology to connect distributed sites. We developed a simple additional function that moved a remote camera forward when a local user approached a display so that the approach was amplified by a remote person's expanding image accompanied by motion parallax. We conducted an experiment in which, we observed that a movable camera enhanced social telepresence, which is the feeling of facing a remote person in the same room. Despite the camera's movement, subjects believed that the camera did not move and a zoom-in function expanded the image. Surprisingly, a zoom-in camera that expanded the image as the movable camera did, however, was ineffective probably because of a lack of motion parallax. Although we explained nothing about the camera, most subjects noticed that their walking caused the view's expansion. If a remote person initiated the camera's movement, social telepresence. could not be enhanced.
  • 中西 英之
    電子情報通信学会 知識ベース 2008年12月 [招待有り]
  • 地理的ユーザ生成コンテンツにおける社会的インタラクションの分析
    玉田 大輔; 中西 英之
    情報処理学会インタラクション2008 91 - 98 2008年03月 [査読有り]
     
    採択率35%
  • Daisuke Tamada; Hideyuki Nakanishi
    Handbook of Research on Urban Informatics: The Practice and Promise of the Real-Time City 244 - 256 2008年 [招待有り]
     
    A lot of street view services, which present views of urban landscapes, have recently appeared. The conventional method for making street views requires on-vehicle cameras. We propose a new method, which relies on people who voluntarily take photos of an urban landscape. We have developed a system called QyoroView. The system receives photos from users, adjusts the photos' position and orientation, and finally synthesizes them to generate a street view. We conducted two experiments in which the subjects generated a street view using our system. We also observed and interviewed the subjects who participated in order to learn their impression of the system. © 2009, IGI Global.
  • Hideyuki Nakanishi; Toru Ishida; Satoshi Koizumi
    Handbook of Research on Urban Informatics: The Practice and Promise of the Real-Time City 257 - 269 2008年 [招待有り]
     
    Many research projects have studied various aspects of smart environments including smart rooms, home, and offices. Few projects, however, have studied smart urban public spaces such as smart railway stations and airports due to the lack of an experimental environment. We propose virtual cities as a testbed for examining the design of smart urban public spaces. We developed an intelligent emergency guidance system for subway stations and used the virtual subway station platform to analyze the effects of the system. This experience allows us to argue that simulations in virtual cities are useful to pre-test the design of smart urban public spaces and estimate the possible outcome of real-life scenarios. © 2009, IGI Global.
  • Hideyuki Nakanishi; Yuki Murakami; Daisuke Nogami; Hiroshi Ishiguro
    International Conference on Computer Supported Cooperative Work (CSCW2008) 303 - 312 2008年 [査読有り]
  • 中西 英之; 石田 亨; 小泉 智史
    日本バーチャルリアリティ学会論文誌 12 4 509 - 517 2007年12月 [査読有り]
  • インタラクションを投影するデジタルシティ
    中西 英之; 石田 亨
    建築雑誌 122 1565 10 - 13 2007年08月 [招待有り]
  • ビデオゲームに浸透するエージェント技術
    中西 英之; Katherine Isbister
    情報処理 48 3 250 - 256 2007年03月 [招待有り]
  • 超越型コミュニケーションを用いた位置に基づく遠隔指示の分析
    伊藤 英明; 中西 英之; 石田 亨
    情報処理学会論文誌 48 3 1372 - 1380 2007年03月 [査読有り]
     
    推薦論文
  • Toru Ishida; Yuu Nakajima; Yohei Murakami; Hideyuki Nakanishi
    20TH INTERNATIONAL JOINT CONFERENCE ON ARTIFICIAL INTELLIGENCE 1341 - 1346 2007年 [査読有り]
     
    To test large scale socially embedded systems, this paper proposes a multiagent-based participatory design that consists of two steps; 1) participatory simulation, where scenario-guided agents and human-controlled avatars coexist in a shared virtual space and jointly perform simulations, and the extension of the participatory simulation into the 2) augmented experiment, where an experiment is performed in real space by human subjects enhanced by a large scale multiagent simulation. The augmented experiment, proposed in this paper, consist of 1) various sensors to collect the real world activities of human subjects and project them into the virtual space, 2) multiagent simulations to simulate human activities in the virtual space, and 3) communication channels to inform simulation status to human subjects in the real space. To create agent and interaction models incrementally from the participatory design process, we propose the participatory design loop that uses deductive machine learning technologies. Indoor and outdoor augmented experiments have been actually conducted in the city of Kyoto. Both experiments were intended to test new disaster evacuation systems based on mobile phones.
  • Hideyuki Nakanishi
    T. Ishida, S.R. Fussell and P.T.J.M. Vossen Eds., International Workshop on Intercultural Collaboration (IWIC2007), LNCS 4568 170 - 181 2007年01月 [査読有り]
  • 超越型コミュニケーションを用いた位置に基づく遠隔指示の分析
    伊藤 英明; 中西 英之; 石田 亨
    情報処理学会インタラクション2006 125 - 132 2006年03月 [査読有り]
  • 超越型コミュニケーション: 大規模公共空間のための位置依存型誘導法
    伊藤 英明; 中西 英之; 小泉 智史; 石田 亨
    情報処理学会論文誌 47 2 547 - 554 2006年02月 [査読有り]
  • Rie Tanaka; Hideyuki Nakanishi; Toru Shida
    AGENT COMPUTING AND MULTI-AGENT SYSTEMS 4088 293 - 304 2006年 [査読有り]
     
    Though research on agents that interact with humans via voice or text has been intensively conducted, agents that can interact with more than two persons in parallel have not been studied well. To enable an agent to interact with multiple people, we propose a method to assign multiple scenarios to one agent, in which each scenario describes an interaction protocol between the agent and one person. Obviously, coordination among multiple scenarios is required to avoid conflicts in actions. For example, one agent cannot execute both walking and sitting actions simultaneously. However, what is more important is that a coordination policy, a way of specifying how to manage conflicts among multiple actions, must be introduced. In this paper, we introduce a coordination scenario that avoids conflicts in actions and coordinates scenarios according to a coordination policy. The coordination scenario, which controls the execution of interaction scenarios by communication, is generated by a coordination policy for solving conflicts. When the coordination scenario receives a request to execute actions from an interaction scenario, it checks whether the actions will trigger conflicts and sends an order not to execute them if conflicts will occur. The coordination scenario interworks concurrent interaction scenarios by executing this process repeatedly.
  • 中西 英之
    人工知能学会編 人工知能学事典 558 - 559 2005年12月 [招待有り]
  • Understanding Social Agents in Virtual Space
    Hideyuki Nakanishi; Toru Ishida
    K. Okada, T. Hoshi and T. Inoue Eds., Communication and Collaboration Support Systems, IOS Press 116 - 131 2005年07月 [招待有り]
  • H Nakanishi; S Shimizu; K Isbister
    APPLIED ARTIFICIAL INTELLIGENCE 19 3-4 341 - 361 2005年03月 [査読有り]
     
    Virtual training allows the learning and rehearsal of implicit cues, e. g., trustworthy leading action in an emergency evacuation, that cannot be easily understood through merely reading about situations, while mitigating the danger and expense of live rehearsals. We have focused our efforts on designing social agents that can engage in and help to train humans to generate the trustworthy behaviors that help to ensure a successful evacuation. Drawing upon social science research and using a "role-reversal method,'' we successfully constructed agents that can perceive trustworthiness as humans do. The agents first collect human responses to their own nonverbal cues in controlled experimental training scenarios. Using these results, we obtain optimal parameters for nonverbal cues of trustworthiness, and then can use them to guide agents who evaluate human performance in the same training scenarios. The method enables us to convert social psychological findings into computational mechanisms.
  • H Nakanishi; T Ishida
    MASSIVELY MULTI-AGENT SYSTEMS I 3446 283 - 294 2005年 [査読有り]
     
    Future computing systems interact with a large number of users moving around buildings and streets. In this paper, we propose an example of such systems and how to evaluate ubicomp systems equipped with a large-scale physical environment that includes a large number of people inside. In our emergency guidance system, off-site guiding staff monitors a crowded large-scale public space to understand its situation, and instruct on-site guiding staff how to guide crowds effectively. Our system tracks and synthesizes the public space to enable the off-site staff to grasp it, and support communication between the on-site and the off-site staffs. Because it is not affordable to use the physical public space and a lot of human subjects to evaluate the system, we used our social interaction platform to simulate our guidance system. We could successfully construct simulations, in which the crowds are replaced with social agents in the virtual public space.
  • Interactive Information Agents and Interfaces
    Matthias Klusch; Elisabeth Andre; Thomas Rist; Toru Ishida; Hideyuki Nakanishi
    R. W. Proctor and K. L. Vu Eds., Handbook of Human Factors in Web Design, Lawrence Erlbaum Associates 211 - 236 2005年01月 [招待有り]
  • H Nakanishi; S Koizumi; T Ishida
    DIGITAL CITIES III 3081 204 - 216 2005年 [招待有り]
     
    In this paper, we present the evacuation simulation system that is the combination of a virtual city and a crisis management simulation. The system allows users to become virtual evacuees in an evacuation simulation to learn about crowd behavior. In the experimental use of the system, we found that the synergic effects between a bird's-eye and a first-person views in learning emergency escaping behaviors. Based on this result, we designed a novel communication system that allows a remote leader to guide escaping crowds in an emergency situation. We deployed our prototype in the Kyoto Station.
  • H Nakanishi
    Monitoring, Security, and Rescue Techniques in Multiagent Systems 423 - 437 2005年 [招待有り]
  • Hideyuki Nakanishi; Toru Ishida
    ACM Symposium on Virtual Reality Software and Technology (VRST2004) 97 - 104 2004年11月 [査読有り]
     
    採択率27%
  • 仮想空間におけるコミュニケーションの社会的エージェントによる支援
    石田 亨; 中西 英之
    SCAT TECHNICAL JOURNAL TELECOM FRONTIER 42 4 - 12 2004年05月 [招待有り]
  • Hideyuki Nakanishi; Satoshi Koizumi; Toru Ishida; Hideaki Ito
    International Conference on Human Factors in Computing Systems (CHI2004) 655 - 662 2004年04月 [査読有り]
     
    採択率16%
  • H Nakanishi
    INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES 60 4 421 - 454 2004年04月 [査読有り]
     
    FreeWalk is a social interaction platform where people and agents can socially and spatially interact with one another. FreeWalk has evolved to support heterogeneous interaction styles including meetings, cross-cultural encounters, and evacuation drills. Each of them is usually supported by an individual virtual environment. This evolution extended the capability to control social interaction. The first prototype only provides people with an environment in which they can gather to talk with one another while the third prototype provides them with a whole situation to behave according to their assigned roles and tasks. FreeWalk1 is a spatial videoconferencing system. In this system, the positions of participants make spontaneous simultaneous conversations possible. Spatial movements are integrated with video-mediated communication. FreeWalk1 is able to make social interaction more casual and relaxed than telephone-like telecommunication media. In contrast to conventional videoconferencing systems, people formed concurrent multiple groups to greet and chat with others. In FreeWalk2, a social agent acts as an in-between of people to reduce the problem of the low social context in virtual spaces. When the agent notes an awkward pause in a conversation, it approaches those involved in the conversation with a suggestion for a new topic to talk about. We used this agent to support cross-cultural communication between Japan and US. Our agent strongly influenced people's impressions of their partners, and also, their stereotypes about their partner's nationality. FreeWalk3 is a virtual city simulator to conduct virtual evacuation drills. This system brings social interaction into crisis management simulation. People can join a virtual scene of a disaster at home. Social agents can also join to play their roles assigned by simulation designers. The system architecture has a split control interface to divide control of multiple agents into high-level instruction for them and simulation of their low-level actions. The interface helps simulation designers to control many agents efficiently. (C) 2003 Elsevier Ltd. All rights reserved.
  • Sensitive Agent: シミュレーションのための人間エージェント間インタラクションの設計
    志水 信哉; 中西 英之
    情報処理学会インタラクション2004 11 - 18 2004年03月 [査読有り]
  • T Ishida; H Nakanishi; S Nomura
    INTERNATIONAL CONFERENCE ON INFORMATICS RESEARCH FOR DEVELOPMENT OF KNOWLEDGE SOCIETY INFRASTRUCTURE, PROCEEDINGS 116 - 123 2004年 [査読有り]
     
    Communityware is for more diverse and amorphous groups of people. Compared to current groupware studies, communityware focuses on an earlier stage of collaboration: group formation from a wide variety of people. We have been working on real scale experiments on communityware for more than 8 years. This paper summarizes our experiences on real scale experiments on communityware: the Mobile Assistant Project, Digital City Kyoto, and the Intercultural Collaboration Experiment.
  • H Nakanishi; T Ishida; K Isbister; C Nass
    AGENT CULTURE 245 - 266 2004年 [招待有り]
  • 市民参加による避難シミュレーションに向けて
    中西 英之; 小泉 智史; 石黒 浩; 石田 亨
    人工知能学会誌 18 6 643 - 648 2003年11月 [招待有り]
  • デジタルシティの三次元インタフェースの設計と実装
    伊藤 英明; テー シューリン; 中西 英之; 羽河 利英
    電子情報通信学会論文誌 J86-DI 8 592 - 599 2003年08月 [査読有り]
  • Hideyuki Nakanishi; Satoshi Nakazawa; Toru Ishida; Katsuya Takanashi; Katherine Isbister
    International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS2003) 717 - 724 2003年07月 [査読有り]
     
    採択率26% Runner-up of Best Paper Award
  • デスクトップ仮想環境のための視野の設計
    志水 信哉; 中西 英之; 石田 亨
    情報処理学会インタラクション2003 107 - 114 2003年03月 [査読有り]
  • Toru Ishida; Hideyuki Nakanishi
    N. Zhong, J. Liu and Y. Yao Eds., Web Intelligence, Springer-Verlag 59 - 76 2003年03月 [招待有り]
  • 社会心理学実験のための仮想空間環境の実装
    伊藤 英明; 中西 英之; 石田 亨; スコット ブレイブ; クリフォード ナス
    報処理学会論文誌 44 2 256 - 265 2003年02月 [査読有り]
  • バランス理論を用いた社会的エージェントの分析
    中澤 諭; 中西 英之; 石田 亨; 高梨 克也
    情報処理学会論文誌 43 12 3607 - 3616 2002年12月 [査読有り]
     
    推薦論文
  • 石田 亨; 中西 英之; 高田 司郎
    システム制御情報学会誌 46 9 524 - 531 2002年09月 [招待有り]
  • 社会的エージェントのバランス理論
    中澤 諭; 中西 英之; 石田 亨; 高梨 克也
    情報処理学会インタラクション2002 109 - 116 2002年03月 [査読有り]
  • M Okamoto; K Isbister; H Nakanishi; T Ishida
    NEW GENERATION COMPUTING 20 2 165 - 185 2002年 [査読有り]
     
    As opportunities for international collaboration and crosscultural communication among people from heterogeneous cultures increase, the importance of electronic communication support is increasing. To support cross-cultural communication, we believe it is necessary to offer environments in which participants enjoy conversations, which allow them to share one another's background and profile visually. We believe that the following three functions are important: (1) showing topics based on participants' profiles and cultural background; (2) lifesized, large-screen interface; and, (3) displaying objects which show feelings of identify. In this paper, we discuss the implementation and the empirical evaluation of two systems that were designed to support cross-cultural communication in the real world or between remote locations. From the empirical evaluation of these systems, we conclude that these systems add new functionality to support conversation contents, which may be especially useful in a cross-cultural context where language skills are an issue, and this type of environment may be especially useful in a pre-collaboration context.
  • T Ishida; H Ishiguro; H Nakanishi
    DIGITAL CITIES II: COMPUTATIONAL AND SOCIOLOGICAL APPROACHES 2362 246 - 256 2002年 [招待有り]
     
    As a platform for community networks, public information spaces that mirror the city metaphor are being developed around the world. The aim of digital cities is to pursue a future information space for everyday urban life, unlike the creation of new businesses which is the current obsession of the Internet. We started the basic research project called "Universal Design of Digital City," a five year project established in 2000, a part of the Core Research for Evolutional Science and Technology (CREST) run by the Japan Science and Technology Corporation (JST). The objective of this project is to construct digital cities as the infrastructure that encourages the participation of all people, including the disabled and the aged. We will develop basic technologies for the universal design, focusing on 'sending information,' 'receiving information,' and 'participation.' This paper introduces some of various experiments such as crisis management, environmental learning, and shopping street navigation. Digital cities are not imaginary since they correspond to the physical urban spaces in which we live. Basic technologies including perceptual information infrastructure and social agents are being developed for connecting digital and physical cities.
  • 仮想空間内でのコミュニケーションを補助する社会的エージェントの設計
    中西 英之; キャサリン イズビスタ; 石田 亨; クリフォード ナス
    情報処理学会論文誌 42 6 1368 - 1376 2001年06月 [査読有り]
  • FreeWalk: Shared Virtual Space for Casual Meetings
    Hideyuki Nakanishi; Chikara Yoshida; Toshikazu Nishimura; Toru Ishida
    B. Furht Eds., Handbook of Internet Computing, CRC Press 227 - 247 2000年06月 [招待有り]
  • 仮想空間でのコミュニケーションを補助するヘルパーエージェントの設計
    中西 英之; Katherine Isbister; 石田 亨; Clifford Nass
    情報処理学会インタラクション2000 107 - 114 2000年03月 [査読有り]
     
    研究奨励賞(14件中1位)
  • K Isbister; H Nakanishi
    NTT REVIEW 12 2 55 - 59 2000年03月 [招待有り]
     
    This article introduces a collaborative project between NTT's Open Lab, Kyoto University's Department of Social Informatics and Stanford University's Communications Department. We created an agent prototype that was designed to support human-human communication in virtual environments. The prototype mimics a party host, trying to find a safe common topic for guests whose conversation has lagged. We performed an experimental evaluation of the prototype's ability to assist in cross-cultural conversations, using the Global Enhanced Multifunctional Network (GEMnet) broadband line between Stanford University, Kyoto University and NPT's Open Lab. In this overview, we will discuss the design of the prototype, as well as the evaluation.
  • ヘルパーエージェント: 仮想空間における人間同士のインタラクションのアシスタント
    キャサリン イズビスタ; 中西 英之
    NTT R&D 49 2 96 - 101 2000年03月 [招待有り]
  • Katherine Isbister; Hideyuki Nakanishi; Toru Ishida; Cliff Nass
    International Conference on Human Factors in Computing Systems (CHI2000) 57 - 64 2000年 [査読有り]
  • Supporting Cross-Cultural Communication in Real-World Encounters
    Masayuki Okamoto; Katherine Isbister; Hideyuki Nakanishi; Toru Ishida
    International Conference on Human-Computer Interaction (HCI99) 2 442 - 446 1999年08月 [査読有り]
  • Hideyuki Nakanishi; Chikara Yoshida; Toshikazu Nishimura; Toru Ishida
    IEEE MultiMedia 6 2 20 - 28 1999年04月 [査読有り]
  • T Ishida; J Akahani; K Hiramatsu; K Isbister; S Lisowski; H Nakanishi; M Okamoto; Y Miyazaki; K Tsutsuguchi
    COOPERATIVE INFORMATION AGENTS III, PROCEEDINGS 1652 34 - 46 1999年 [査読有り]
     
    This paper proposes the concept of digital cities as a social information infrastructure for urban life (including shopping, business, transportation, education, welfare and so on). We propose the three layer architecture for digital cities: a) the information layer integrates both WWW archives and real-time sensory information related to the city, b) the interface layer provides 2D and 3D views of the city, and c) the interaction layer assists social interaction among people who are living/visiting in/at the city. We started a three year project to develop a digital city for Kyoto, the old capital and cultural center of Japan, based on the newest technologies including GIS, 3D, animation, agents and mobile computing. This paper introduces the system architecture and the current status of Digital City Kyoto.
  • Silhouettell: Awareness Support for Real-World Encounter
    Masayuki Okamoto; Hideyuki Nakanishi; Toshikazu Nishimura; Toru Ishida
    T Ishida Eds., Community Computing and Support Systems, LNCS 1519 316 - 330 1998年12月 [査読有り]
  • デスクトップ会議における3次元仮想空間の効果
    中西 英之; 西村 俊和; 石田 亨
    情報処理学会論文誌 39 10 2770 - 2777 1998年10月 [査読有り]
  • FreeWalk: A Three-Dimensional Meeting-Place for Communities
    Hideyuki Nakanishi; Chikara Yoshida; Toshikazu Nishimura; Toru Ishida
    T. Ishida Eds., Community Computing: Collaboration over Global Information Networks, John Wiley and Sons 55 - 89 1998年07月 [招待有り]
  • FreeWalk:3次元仮想空間を用いた非形式的なコミュニケーションの支援
    中西 英之; 吉田 力; 西村 俊和; 石田 亨
    情報処理学会論文誌 39 5 1356 - 1364 1998年05月 [査読有り]
  • Toshikazu Nishimura; Hideyuki Nakanishi; Chikara Yoshida; Tom Ishida
    Proceedings of the ACM Symposium on Applied Computing 02- 471 - 476 1998年02月 [査読有り]
     
    We have developed a desktop meeting environment named FreeWalk that supports casual meetings in a 3-dimensional (3D) virtual shared space, community common. Tools for human communicadons are always required to run at a practical speed in a widely-used non-luxury hardware environment. However, in the previous researches on 3D conferencing systems, such as VRML-based systems, this aspect has been sometimes neglected. Though we need a research testbed for investigating human-human interactions, researchers tend to concentrate on advanced 3D technologies. In the area of videogames, on the other hand, where 3D virtual spaces are also provided, technologies used there successfully achieve an attractive presentation under severe hardware constraints. Therefore, in the development of FreeWalk. we have applied videogame technologies especially to friendly interface and efficient visualization, so to realize casual communications in a network.
  • Yasuhiko Kitamura; Hideyuki Nakanishi; Tetsuya Nozaki; Teruhisa Miura; Toru Ishida
    Workshop on Genome Informatics 137 - 146 1996年12月 [査読有り]
  • Casual Meetings in a Network
    Toru Ishida; Hirofumi Yamaki; Hideyuki Nakanishi; Toshikazu Nishimura
    International Symposium on Cooperative Database Systems for Advanced Applications (CODAS96) 391 - 397 1996年12月 [査読有り]
  • Hideyuki Nakanishi; Chikara Yoshida; Toshikazu Nishimura; Toru Ishida
    International Conference on Computer Supported Cooperative Work (CSCW96) 303 - 314 1996年11月 [査読有り]
     
    採択率22%
  • Hideyuki Nakanishi; Chikara Yoshida; Toshikazu Nishimura; Toru Ishida
    Visual Proceedings of SIGGRAPH96 120  1996年08月 [査読有り]

作品等

MISC

産業財産権

受賞

  • 2023年01月 情報処理学会 2022年度学会活動貢献賞
     
    受賞者: 中西 英之https://www.kindai.ac.jp/informatics/news/research/2023/06/039172.html
  • 2020年03月 HAIシンポジウム2020 優秀論文賞(ロング)
     
    受賞者: 池田 瑞, 岩﨑 雅矢, 河村 竜幸, 中西 英之https://hai-conference.net/symp2020/awards.php
  • 2019年10月 International Conference on Human-Agent Interaction (HAI2019) Best Paper Award(68件中1位)
     
    受賞者: Masaya Iwasaki;Jian Zhou;Mizuki Ikeda;Yuya Onishi;Tatsuyuki Kawamura;Hideyuki Nakanishi
  • 2018年09月 International Conference on Collaboration Technologies (CollabTech2018) Best Paper Award(26件中1位)
     JPN 
    受賞者: Kana Kushida;Hideyuki Nakanishi
  • 2017年12月 HAIシンポジウム2017 学生奨励賞
     
    受賞者: 大西 裕也;田中 一晶;中西 英之https://hai-conference.net/symp2017/awards.php
  • 2017年08月 International Conference on Collaboration and Technology (CRIWG2017) 「Best Student Paper Award」
     JPN 
    受賞者: Yuya Onishi;Kazuaki Tanaka;Hideyuki Nakanishi
  • 2017年03月 情報処理学会インタラクション2017 「インタラクティブ発表賞(一般投票)(67件中の3件が受賞)」
     JPN 
    受賞者: 大城 健太郎;田中 一晶;中西 英之
  • 2017年03月 情報処理学会インタラクション2017 「インタラクティブ発表賞(一般投票)(70件中の1件が受賞)」
     JPN 
    受賞者: 野村 和裕;猪股 誠至;中西 英之
  • 2016年12月 電子情報通信学会HCGシンポジウム2016 「学生優秀インタラクティブ発表賞」
     JPN 
    受賞者: 西村 庄平;中西 英之
  • 2016年12月 電子情報通信学会HCGシンポジウム2016 「最優秀インタラクティブ発表賞」
     JPN 
    受賞者: 大城 健太郎;田中 一晶;中西 英之
  • 2016年03月 情報処理学会インタラクション2016 「インタラクティブ発表賞(一般投票)(75件中の1件が受賞)」
     JPN 
    受賞者: 耿 星;田中 一晶;中西 英之
  • 2015年07月 第29回人工知能学会全国大会 「全国大会優秀賞(642件中の13件が受賞)」
     JPN 
    受賞者: 大城 健太郎;田中 一晶;中西 英之
  • 2015年07月 大阪大学 「総長顕彰(研究部門)」
     JPN 
    受賞者: 中西 英之
  • 2014年07月 第28回人工知能学会全国大会 「全国大会優秀賞(620件中の22件が受賞)」
     JPN 
    受賞者: 大西 裕也;田中 一晶;中西 英之
  • 2014年07月 大阪大学 「総長顕彰(研究部門)」
     JPN 
    受賞者: 中西 英之
  • 2014年04月 International Conference on Human Factors in Computing Systems (CHI2014) 「Honorable Mention Award(上位5%)」
     
    受賞者: Hideyuki Nakanishi;Kazuaki Tanaka;Yuya Wada
  • 2013年08月 大阪大学 「総長奨励賞(研究部門)」
     JPN 
    受賞者: 中西 英之
  • 2013年06月 第27回人工知能学会全国大会 全国大会優秀賞(696件中の11件が受賞)
     JPN 
    受賞者: 宇野 弘晃;田中 一晶;中西 英之
  • 2013年06月 第27回人工知能学会全国大会 全国大会学生奨励賞
     JPN 
    受賞者: 塩崎 恭平;田中 一晶;中西 英之
  • 2013年05月 Springer CTS2013 Outstanding Paper Award(26件中1位)
     
    受賞者: Kazuaki Tanaka;Satoshi Onoue;Hideyuki Nakanishi;Hiroshi Ishiguro
  • 2012年12月 HAIシンポジウム2012 ベストデモンストレーション賞(26件中の2件が受賞)
     
    受賞者: 塩崎 恭平;田中 一晶;中西 英之
  • 2011年12月 HAIシンポジウム2011 ベストデモンストレーション賞(16件中1位)
     
    受賞者: 和田 侑也;田中 一晶;中西 英之
  • 2010年10月 日本ソフトウェア科学会JAWS2010 ベストポスター賞(79件中3位)
     
    受賞者: 尾上 聡;山本 健太;中西 英之
  • 2006年04月 科学技術分野の文部科学大臣表彰 科学技術賞(研究部門)
     
    受賞者: 石田 亨;中西 英之記念写真 https://drive.google.com/file/d/15Lj0XzJjkxRjC65otzWItarHo7COTrCw
  • 2005年03月 電気通信普及財団 テレコムシステム技術賞
     
    受賞者: 石田 亨;中西 英之;小泉 智史;伊藤 英明
  • 2004年06月 第18回人工知能学会全国大会 全国大会優秀賞
     
    受賞者: 中西 英之;小泉 智史;石田 亨;伊藤 英明
  • 2003年07月 International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS2003) Runner-up of Best Paper Award
     
    受賞者: Hideyuki Nakanishi;Satoshi Nakazawa;Toru Ishida;Katsuya Takanashi;Katherine Isbister
  • 2003年05月 情報処理学会 坂井記念特別賞
     
    受賞者: 中西 英之http://www.ipsj.or.jp/01kyotsu/award/sakai/h14_detail.html
  • 2002年07月 情報処理学会DICOMO2002 野口賞
     
    受賞者: 伊藤 英明;中西 英之;石田 亨
  • 2000年02月 情報処理学会インタラクション2000 研究奨励賞(14件中1位)
     
    受賞者: 中西 英之;Katherine Isbister;石田 亨;Clifford Nasshttp://www.brl.ntt.co.jp/interaction2000/

共同研究・競争的資金等の研究課題

委員歴

  • 2018年 - 現在   国際ジャーナル Frontiers in Robotics and AI   編集委員
  • 2015年 - 現在   情報処理学会   シンポジウム「インタラクション」チーフPC委員
  • 2009年 - 現在   情報処理学会   論文誌「インタラクション特集号」編集委員
  • 2006年 - 現在   国際会議 CollabTech   プログラム委員
  • 2025年   HAIシンポジウム   運営委員長
  • 2021年06月 - 2024年05月   情報処理学会   論文誌シニア査読委員
  • 2016年 - 2021年   国際ジャーナル Advances in Human-Computer Interaction   編集委員
  • 2021年   国際会議 ACM CHI   Associate Chair
  • 2017年 - 2020年   情報処理学会   論文誌「知能グループ」編集委員
  • 2015年 - 2020年   電子情報通信学会   HCS研究会専門委員
  • 2019年   国際会議 HAI   プログラム委員長
  • 2019年   国際会議 CollabTech   プログラム委員長
  • 2015年 - 2018年   HAIシンポジウム   プログラム委員
  • 2005年 - 2018年   電子情報通信学会   SIGIC研究会幹事補佐
  • 2016年 - 2017年   国際会議 ACM DIS   Associate Chair
  • 2017年   国際会議 ACM HRI   Associate Chair
  • 2009年 - 2014年   情報処理学会   シンポジウム「インタラクション」PC委員
  • 2011年 - 2013年   ヒューマンインタフェース学会   論文誌編集委員
  • 2012年   国際会議 ACM CSCW   Associate Chair
  • 2007年 - 2011年   電子情報通信学会   論文誌「SIGIC特集号」編集委員
  • 2006年 - 2009年   情報処理学会   HCI研究会運営委員
  • 2003年 - 2006年   情報処理学会   論文誌「応用グループ」編集委員
  • 2006年   科学技術振興調整費   情報・通信研究評価WG委員
  • 2001年 - 2004年   情報処理学会   GN研究会運営委員

担当経験のある科目

  • ゲームシステムデザイン入門放送大学和歌山学習センター面接授業
  • バーチャルインタラクション特論近畿大学
  • 人工現実感近畿大学

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