KINDAI UNIVERSITY


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TANAKA Kazumoto

Profile

FacultyDepartment of Informatics / Research Institute of Fundamental Technology for Next Generation / Graduate School of System Enginnering
PositionProfessor
Degree
Commentator Guidehttps://www.kindai.ac.jp/meikan/440-tanaka-kazumoto.html
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Last Updated :2020/03/31

Education and Career

Education

  •  - 2002 , The University of Tokushima
  •  - 1981 , Chiba University, Faculty of Science

Academic & Professional Experience

  •   2012 04 ,  - 現在, Faculty of Engineering, Department of Informatics, Kindai University
  •   1990 ,  - 1998 , Mazda Motor Corporation

Research Activities

Research Areas

  • Informatics, Entertainment and game informatics
  • Humanities & social sciences, Educational technology

Published Papers

  • Video Feedback Viewpoint Modification Method to Enhance Formation-Strategy Learning in Physical Education, TANAKA Kazumoto, Proc. of the 29th International Conference of Society for Information Technology and Teacher Education, Proc. of the 29th International Conference of Society for Information Technology and Teacher Education, Mar. 2018 , Refereed
  • 3D pose reconstruction method for CG designers, TANAKA Kazumoto, Proceedings of the ACMSE 2018 Conference, Proceedings of the ACMSE 2018 Conference, Mar. 2018 , Refereed
  • Motion Detection Method for Video Feedback System to Assist Karate Training, TANAKA Kazumoto, Proc. of the 28th International Conference of Society for Information Technology and Teacher Education, Proc. of the 28th International Conference of Society for Information Technology and Teacher Education, Mar. 2017 , Refereed
  • 3D Action Reconstruction Using Virtual Player to Assist Karate Training, TANAKA Kazumoto, Proc. of the 24th IEEE Virtual Reality Conference, Proc. of the 24th IEEE Virtual Reality Conference, Mar. 2017 , Refereed
  • A Therapeutic Exercise Game System with a ‘Tailor-made Video-game Image’ That Accommodates Anyone Irrespective of Athletic Ability, TANAKA Kazumoto, Journal of Technologies and Human Usability, Journal of Technologies and Human Usability, 10(2), 17 - 24, Sep. 2015 , Refereed
  • Multiplayer Game System for Therapeutic Exercise in Which Players with Different Athletic Abilities Can Participate on an Even Competitive Footing, TANAKA Kazumoto, Journal of Medical, Health, Biomedical, Bioengineering and Pharmaceutical Engineering, Journal of Medical, Health, Biomedical, Bioengineering and Pharmaceutical Engineering, 9(1), 1 - 4, Jan. 2015 , Refereed
  • A Comparison of Exergaming Interfaces for Use in Rehabilitation Programs and Research, TANAKA Kazumoto, The Journal of the Canadian Game Studies Association, The Journal of the Canadian Game Studies Association, 6(9), 69 - 81, Feb. 2012 , Refereed
  • Shoeprint Mathching Using Amplitude-Only Logarithmic Radon Transform, The IEICE Transactions on Information and Systems, The IEICE Transactions on Information and Systems, J93-D(11), 2483 - 2494, Dec. 2010 , Refereed
  • The Effect of Self-Position and Posture Information on Reaction Time, TANAKA Kazumoto, Int'l Journal of Computer Science in Sport, Int'l Journal of Computer Science in Sport, 9(3), 4 - 14, Dec. 2010 , Refereed
  • Virtual Training System Using Visual Feedback for Sport Skill Learning, TANAKA Kazumoto, Int'l Journal of Computer Science in Sport, Int'l Journal of Computer Science in Sport, 8(2), 7 - 18, Dec. 2009 , Refereed
  • An Analysis Method of Tactics in Karate Matches Using a Bayesian Network Model, Int'l Journal of Computer Science in Sport, Int'l Journal of Computer Science in Sport, 7(2), 4 - 12, Dec. 2008
  • A Virtual Training System for Skill Improvement of Well-timed Attack in Karate Mach, 24(4), 231 - 241, Oct. 2007
    Summary:Martial arts experts have excellent attack skill that takes advantage of a momentary chance. Mastering the skill requires a long years training as repeated sparring, while such training puts players in great danger of injuring either themselves or sparring partners.
  • A Method for Extrcting Key Features in Sgn Language Words to Suport The Language Learning, Transactions of Japanese Society for Information and Systems in Japan, Transactions of Japanese Society for Information and Systems in Japan, 24(1), 57 - 61, Jan. 2007
  • Error Motion Detection Method for Learning Sign Language with Video, The Journal of Information and Systems in Education, The Journal of Information and Systems in Education, 3(1), 74 - 79, Dec. 2004
  • Computer Supported System for learning Image Measurement Technique, TANAKA Kazumoto, Advanced Research in Computers and Communications in Education, Advanced Research in Computers and Communications in Education, 372 - 377, 1999 , Refereed

Conference Activities & Talks

  • 3D Action Reconstruction Using Virtual Player to Assist Karate Training, TANAKA Kazumoto, proc. of IEEE Virtual Reality 2017, Mar. 2017 (Los Angels).,   2017 03
  • Motion Detection Method for Video Feedback System to Assist Karate Training, TANAKA Kazumoto, Proc. of the 28th International Conference of Society for Information Technology and Teacher Education (SITE2017),Mar. 2017 (Austin).,   2017 03
  • A therapeutic exercise game system with a “tailor-made video-game image”that accommodates anyone irrespective of athletic ability, SITE,   2013 03 , SITE
  • A Disability-adaptive Assist Method for Therapeutic Exergaming, The 9th International Conference on Technology, Knowledge and Society,   2013 01 , The 9th International Conference on Technology, Knowledge and Society
  • Teacher Support for Theatrical Learning Support in Lectutainment -Seeing through Students Using Augmented Reality,   2012 07
  • Offence and Defense Skill Extraction for Supporting Martial Arts Practice, The 21th Annual Coference of the Japanese Society for Artificial Intelligence,   2007 , The 21th Annual Coference of the Japanese Society for Artificial Intelligence
  • Important features extraction method for learning sign language using eigenfeatures and HMMs,   2003 09
  • A method for velocity field modeling of hand gesture for sign language learning,   2003 07
  • Improvements in KU?Boxes 2002 and future research problems,   2002 12
  • Fast and robust extraction of color markers for a mobile robot vision,   2002 09
  • The Development of the CAI with 3D Motion Analysis Data for Improvement in the Ability to Perform Gait Analysis,   2002 09

Misc

  • An Information Sharing Method for Skilled Management Operations Based on Bayesian Network Inference, Proceedings of The 4th International Conference on Knowledge Management and Information Sharing,   2012 10
  • Interactive Model for Human Resource Planning In Operating a group of Different Cycle Time, Proc. of The 21st IASTED International Conference MODELLING AND SIMULATION, 322, 329,   2010 07
  • System on Virtulal e-learning and Skill Improvement in Sports and Rehabilitation, 7,   2007
  • A Motio Mining Method for Supporting Skill Improvement in Martial Arts, IEICE Technical Report,   2007 01
  • The development of X-ray photograph simulator, 18, 4, 85, 89,   2003 11
  • A Method for Detecting Key Features in Hand Gesture for Sign Language Learning, Proc. of ICCE 2003,Hong Kong, 1235, 1238,   2003 10
  • The development of CAI teaching materials for patients with disabilities,   2003 09